|
Published
in Proceedings of Digital Creativity Conference, Brighton University,
ISBN 1-871966-72-8
Abstract
In the early
days of computer graphics artists were forced to learn programming to
use the new technology. Today there exists such a wide range of software
packages running on affordable hardware, that one asks the question: why
should an artist learn to programme? This question has been considered
for many years of course, but even experienced artist/programmers are
looking at the sophistication and affordability of current software and
realising that much of their programming effort could be re-inventing
the wheel. In this paper I look at the continuing rationale for learning
to programme, by considering firstly the visual outcomes related to images
generated by programming, secondly by looking at some practising artist/programmers,
and thirdly by describing some Windows-based explorations.
3,000
words
|
|
|