'Sculptor' - a 3D Computer Sculpting System
 

Published in Leonardo, Vol 24, No. 4, pp. 383 - 387, ISSN 0024-094X.

Abstract
The Author describes Sculptor, a three-dimensional computer modelling system that allows the use of sculptural methods for the construction of objects. These objects can be subsequently realised as physical sculptures through the use of a contour-slicing routine, though the major use of the system has been in the production of computer images of 3D 'scenes'. The origins, structure, and usage of the system are described, followed by a discussion of the author’s personal exploration of its possibilities.

4,100 words



 
mike king >> writings >> 'Sculptor' - a 3D Computer Sculpting System
mike king| postsecular | jnani
writings | graphics | cv
 


> read as web page | 45k text plus thumbnails
> download MS word for windows | 29k text only
> download RTF format | 30k text only