'Sculptor' - a 3D Computer Sculpting System

Published in Leonardo, Vol 24, No. 4, pp. 383 - 387, ISSN 0024-094X.

The Author describes Sculptor, a three-dimensional computer modelling system that allows the use of sculptural methods for the construction of objects. These objects can be subsequently realised as physical sculptures through the use of a contour-slicing routine, though the major use of the system has been in the production of computer images of 3D 'scenes'. The origins, structure, and usage of the system are described, followed by a discussion of the author’s personal exploration of its possibilities.

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mike king >> writings >> 'Sculptor' - a 3D Computer Sculpting System
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