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Between 1993 and 1996 I worked on a number of visual and technical themes. Developments in PC hardware and software led me to re-write my software for the Windows environment, using 24-bit graphics cards which were just becoming available.


The first three of these images represent a departure from previous work in that commercial software, i.e. Photoshop, CorelDraw, and 3D Studio, were used in addition to my own code. The fourth image was created with the Windows version of PolyPaint.


The following images came out of further work on the Sculptor system. This was rewritten to run under Windows '95 and integrated the ray-tracer which had previously been a separate programme, hence the new name RaySculpt.


The following images derive from texture-generating software, originally written as stand-alone code, but now incorporated into RaySculpt. I use the textures for backgrounds and also as 3D solid textures for objects.

 
 


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